UNCLASSIFIED // FOR OFFICIAL USE ONLY
ISSACHAR / Common Operating Picture
OVERWATCH
Understanding the Times.

A common operating picture for teams without a SOC.

A browser-based 3D situational awareness tool. A photorealistic globe, twelve live public-data feeds, and a server-side credential vault. Google Earth meets Palantir — for the operations cell, the mission org, and the small-team analyst who never had access to either one.

Photoreal 3D  //  12+ Live Feeds  //  Browser-Only Client  //  No Keys in the Bundle
Scenario 14:22 LOCAL · CORRIDOR ALPHA
What an Operations Team Sees When the Data Fuses

A three-vehicle aid convoy is rolling north out of Makurdi. The team on the ground sees a road. The operations team, watching Overwatch, sees seven things at once.

The convoy left thirty-eight minutes ago. Two pickups and a hilux, food and clinic supplies, four staff, a translator, and a community liaison who knows every village inside this corridor by name. They are watching the road. The operations team, two thousand kilometers away, is watching seven feeds layered on top of the same patch of ground.

The first thing they notice is in the sky. A military aircraft has been circling a long oval pattern eighty kilometers west of the route for the last forty minutes — flying at twenty-two thousand feet, no civilian flight plan filed. A public flight-tracking feed has been pushing its position every ten seconds; the consumer flight apps had already filtered it out. The operations team does not know why the aircraft is there. They know it is.

“The ground team sees a road. The operations team sees an aircraft, a fire, a recent attack, and traffic falling off a cliff — on the same map, in the same minute.”

The second thing is a heat signature. A NASA fire-detection satellite flagged a hotspot six kilometers off the route, in the bush north of the corridor, eighteen minutes ago. It was warm when it first appeared. The next pass came through forty minutes later and the same spot of ground is reading hotter. The fire is not out. It is growing. It is also a hundred and twenty meters from a track the convoy will pass.

The third thing is a cluster. Thirty-five kilometers north of the corridor, the violence-incident database has logged four events in the last fourteen days — three of them with fatalities, all of them attributed to militant Fulani groups operating against farming villages along the river. The database categorizes much of this as “farmer-herder”, a framing the team rejects. On the shared map the dots are red, the label reads Fulani militant attacks, and the cluster is moving south.

The fourth thing is invisible until you look for it. The crowdsourced traffic feed on the primary route shows roads going quiet — stretches that should be carrying GPS-traced movement at this hour are not. Traffic has thinned by sixty percent in the last twenty minutes. Locals know something the operations team does not. The fact that they have stopped driving is itself the data point.

A fifth feed, the seismic monitor, is quiet. A sixth, the UN refugee layer, shows an existing displacement site forty kilometers north where the convoy will eventually stop. A seventh, the satellite tracker, shows an imaging satellite passing over the area in fourteen minutes — useful for follow-up imagery if anything happens.

The team makes a call. The convoy reroutes thirty kilometers east, adds ninety minutes to the trip, and goes around the cluster. The team on the ground does not know about the aircraft, the fire, the attack site, or the traffic falloff. They know the operations team told them to turn. Six hours later they are at the clinic site, unloading.

None of these feeds are secret. None of them are expensive. The only thing that did not exist before was the place to put them all on the same globe at the same minute. That place is what Overwatch is.
The Globe PHOTOGRAMMETRIC FOUNDATION

Overwatch is not built on a flat map. It is built on a photogrammetric reconstruction of the surface of the Earth — real buildings with real shadows, real terrain with real slope, real forests, real ocean meshes. Streamed live from Google’s 3D Tiles service, decoded by the same renderer NASA-AMMOS uses for planetary missions, drawn into a Three.js scene that runs in any modern browser.

The reason this matters is simple. A flat tile map shows you where a village is. A photoreal globe shows you what it looks like from the ridge above it — which roads have line-of-sight, which approach corridors are masked by vegetation, where the riverbed cuts, where the high ground sits. Operators read terrain. A globe lets them.

The renderer is a hierarchical LOD pipeline. The browser asks for the bounding region the camera is looking at; the tileset root returns coarse tiles; as the camera zooms, the renderer asks for finer tiles inside the frustum and discards the rest. By the time you are at rooftop height, you are looking at centimeter-resolution photogrammetry draped over an EGM2008 geoid. Above that, the post-processing pass composites every data layer the operator has turned on — aircraft trails, thermal detections, conflict pins, orbit polylines — into a single coherent picture.

The whole thing runs in WebGL. Not Unity. Not Unreal. Not a desktop-installed thick client. A browser tab.

TILESET root.json Google 3D Tiles LOD TREE streaming hierarchy camera FRUSTUM CULL visible tiles only RENDERER three.js WebGL 2 POST-PROCESSING CRT · NVG · FLIR · ANIME custom GLSL shaders CANVAS operator view DATA LAYERS aircraft · sats · fires conflict · seismic · IDP
Operational Note
Google Photorealistic 3D Tiles are available globally for most inhabited regions, with the highest fidelity over major urban areas and Western infrastructure. Coverage and resolution degrade in remote or politically restricted regions, and the tileset is not available over certain EEA territories due to local licensing. When the photoreal tileset is unavailable, Overwatch falls back to a satellite raster basemap with hill-shaded terrain — lower fidelity, same data layers.
The Feeds 12+ LIVE SOURCES · FOUR THEMES

The globe is the canvas. The feeds are the picture. Overwatch fuses twelve-plus public data sources into a single operational view — each one trivially available on its own, none of them useful in isolation. Grouped here by the question they answer.

Theme 01 Sky — what is flying over the ground you care about

Three feeds, one airspace. OpenSky Network pulls state vectors for roughly seven thousand civilian aircraft worldwide on a ten-second polling cadence, fused from ADS-B, MLAT and FLARM receivers. Every state vector carries ICAO24, callsign, position, altitude, velocity, heading and a position-source flag — everything needed to draw a trajectory that an operator can read at a glance.

ADS-B Exchange covers the flights commercial trackers filter out. Military movement, surveillance orbits, tanker tracks, evacuation flights, anything with a callsign prefix like RCH, EVAC, DUKE, or an ICAO24 hex inside a known military allocation. Same state vector, distinct visual treatment, persistent callsign label — because if a military aircraft is loitering near your convoy, you want it to be obvious.

CelesTrak TLE drives the satellite layer. Two-line element sets for active satellites are fetched once a day and fed to satellite.js, which propagates SGP4 / SDP4 orbits client-side every frame. The result is live ground tracks for the ISS, the visual-magnitude catalogue, the Starlink constellations and any other group the operator cares to toggle on — with orbit polylines extending ninety minutes forward and ninety minutes back from now.

OpenSky Network 10 s poll
{
  "time": 1614842673,
  "states": [
    [
      "a51bc4",        // icao24
      "DUKE71",        // callsign
      "United States",
      false,           // on_ground
      1614842670,
      8.5391,          // lon
      7.7323,          // lat
      6705.6,          // baro_alt m
      false,
      230.0,           // velocity m/s
      88.0,            // true_track
      ...
    ]
  ]
}
CelesTrak GP · ISS SGP4 / SDP4
ISS (ZARYA)
1 25544U 98067A   24315.54791667
2 25544  51.6429 305.4127 0007123
   42.8472 317.2891 15.50373611
Propagated client-side every frame. No server round-trip for orbit math.
Theme 02 Ground Truth — what is happening to people on the surface

ACLED is the canonical academic record of political violence. Overwatch pulls events — armed clashes, attacks on civilians, riots, abductions — with their actors, fatalities, sources, and geocoded coordinates, renders them as magnitude-scaled red pins, and clusters them on the globe by region. ACLED is updated weekly. Overwatch caches it for an hour at the proxy.

NASA FIRMS handles thermal anomalies. VIIRS and MODIS detections from the last twenty-four hours are rendered as heat-graded points, with brightness temperature and confidence band exposed in the inspect panel. FIRMS is how Overwatch sees fires — the literal kind, and the structural-burn kind that follows an attack on a village.

UNHCR and IOM DTM handle displacement. UNHCR’s population-of-concern API gives country-level totals and demographic breakdowns; the geographic companion endpoint returns refugee-site geometry. The IOM Displacement Tracking Matrix layers site-level IDP counts on top. The terrorattack dataset adds historical and recent attack records geocoded to the incident.

None of these feeds were built to work together. The reason Overwatch exists is so that they can.

ACLED · Event cached 1 h
{
  "event_date": "2024-11-08",
  "event_type": "Violence against civilians",
  "actor1": "Fulani Ethnic Militia",
  "location": "Ukum LGA, Benue",
  "latitude": 7.3491,
  "longitude": 9.2814,
  "fatalities": 14,
  "source": "Daily Trust; ACLED",
  "notes": "Attack on..."
}
NASA FIRMS · VIIRS 24 h cache
{
  "latitude": 7.3577,
  "longitude": 9.2691,
  "bright_ti4": 341.2,
  "acq_date": "2024-11-08",
  "acq_time": "1422",
  "confidence": "nominal",
  "frp": 8.4,
  "daynight": "D"
}
Editorial Stance
ACLED categorizes much of the violence in Nigeria’s Middle Belt as “farmer-herder conflict” — a symmetrical framing 633 Innovations rejects. On the Overwatch operational view, these incidents are surfaced under their accurate label: Fulani militant attacks against predominantly Christian agrarian communities. The underlying ACLED record is preserved for source integrity; the analytical label is corrected at the rendering layer. Operators see what is actually happening, sourced from data anyone can audit.
Theme 03 Movement — how the surface is being used right now

OpenStreetMap road geometry, queried through the Overpass API, feeds a custom GPU particle system that animates traffic flow along the actual road graph. The particles do not represent real cars — they represent the road network being alive. When a region of road suddenly empties out, the operator sees a literal absence of flow against a region where flow is still healthy. The data point is the contrast.

Geocoding goes both directions. Forward geocoding through Geoapify and Nominatim lets an analyst type a place name and fly to it. Reverse geocoding lets the operator click an event pin and get back an administrative hierarchy — country, state, LGA, ward. Both run through the proxy so search history stays on the platform, not on a third-party server.

Overpass is also the on-demand detail mechanism. When the operator zooms into a region and asks for local features — clinics, schools, mosques, churches, petrol stations, water points — Overwatch fires an OSM query against the bounding box and overlays the result. Cached for a day. Use it once, never refetch.

Overpass · Roads 24 h cache
[out:json][timeout:25];
(
  way["highway"~"^(motorway|trunk|primary)$"]
    (6.5,7.0,8.5,10.0);
);
out geom;
Returns LineString geometry consumed by the GPU particle shader. ~12k road segments for a Benue-sized bbox.
Geoapify · Reverse 1 wk cache
{
  "country": "Nigeria",
  "state": "Benue",
  "county": "Ukum",
  "city": "Zaki Biam",
  "lat": 7.3491,
  "lon": 9.2814
}
Theme 04 Earth — what the planet itself is doing

The USGS earthquake feed is the quietest layer on the globe most days, and the most important one the day it goes loud. Magnitude-scaled markers, depth-coded color, sixty-second polling cadence. When an operations cell is running response in a seismically active region — Türkiye, Indonesia, Nepal, the Andes, the western US — having USGS already on the same canvas as the conflict, fire, and displacement layers means the cell does not have to switch context to a different tool the moment the ground starts moving.

It is also the layer that proves the philosophy. The earthquake feed is free, public, and trivially fetched. It has been free and public for thirty years. The only reason it does not already sit next to the convoy you are running, the camp you are managing, and the airspace you are watching is that nobody bothered to put it there. That is the whole job. That is Overwatch.

USGS · M2.5+ 60 s poll
{
  "type": "Feature",
  "properties": {
    "mag": 4.7,
    "place": "23 km E of...",
    "time": 1731088342000,
    "tsunami": 0,
    "sig": 340
  },
  "geometry": {
    "coordinates": [
      142.518, 38.297, 35.0
    ]
  }
}
Vision Modes FIVE OPERATOR VIEWS

The globe renders to a single composite canvas, which means every pixel can be transformed by a final post-processing pass. Overwatch ships five of them — three operational, two for briefings. Each is one keystroke away.

Daylight
Default photoreal view. Used for everything that is not specifically planning a night operation or triaging a thermal event.
NVG
Green-phosphor image-intensifier emulation. Used for night operations planning — what the team will actually be looking at through goggles, with realistic scanlines and gain.
FLIR
Thermal heat-map palette, cold-hot inversion toggle. Used for fire triage and structural-burn detection — the FIRMS data layer reads differently against this background.
CRT
Operator-station nostalgia overlay — vignette, scanlines, RGB shift. Used for briefings where the operations-room aesthetic is part of how the call is framed.
Anime
Cel-shaded stylization. Used for fundraising decks and public communications where photoreal would be too clinical or too sensitive to share.
The Architecture WHY A HUMANITARIAN ORG CAN TRUST IT

Overwatch is a browser client talking to a Laravel backend. The browser bundle ships exactly one client-side key — the Google Maps key, which is domain-restricted and useless outside the deployment. Every other credential lives server-side, behind Sanctum session auth, in an encrypted vault.

BROWSER proxyFetch() session cookie + CSRF PROXY Laravel Sanctum rate limit + auth ProxyController CREDENTIAL user → org → .env REDIS CACHE proxy:<svc>:<hash> EXTERNAL API OpenSky / ACLED FIRMS / UNHCR / ... LOG immutable cache miss cache hit / TTL
Session Auth
Laravel Sanctum, httpOnly cookies, CSRF on every state-changing route. No tokens in JavaScript. No localStorage secrets.
Encrypted Vault
Every external API key is encrypted at rest with the platform key and decrypted only at proxy-time. Decrypted values are never logged.
Three-Tier Keys
Per-user override beats org-wide key beats platform fallback. Partner orgs can BYO credentials without ever surfacing them in the browser bundle.
Audit Trail
Immutable per-user usage logs — service, endpoint, response code, cache hit, latency, bytes. Per-user per-service rate limits are enforced server-side.
Who It Is For FOUR REAL USERS
User 01
Humanitarian Operations Cell
Two analysts and a duty officer running response across half a dozen field teams in two countries. Already buried in spreadsheets, situation reports, and three different chat tools. Overwatch gives them one canvas for the airspace, ground events, weather, displacement, and routes their teams are actually driving. They do not need everything. They need everything they need on one screen.
User 02
Mission Organization · Fragile Regions
Field teams operating in places where the line between “quiet week” and “evacuation” is short. Leadership in North America needs a real-time read on the regions where their people are deployed — conflict events nearby, military air activity in the area, fires, displacement, road conditions — without paying for a defense-contractor seat license to get it.
User 03
Conflict-Analysis Researcher
A researcher writing on a specific region — the Middle Belt, the Sahel, eastern DRC, the Mexican border — who needs to see how the layers actually relate. ACLED next to FIRMS next to UNHCR next to mining sites, on terrain, on a globe they can rotate. The graphics for the paper come out of Overwatch in whatever vision mode reads best on a printed page.
User 04
Small-Team Security Analyst
One person inside a small NGO or a corporate-security shop, doing the job that, at a larger org, would be split across four people with four tools. Overwatch is the four tools, in a browser tab, for the price of a SaaS subscription. The person stays one person. The output starts to look like a team’s.
The Economics SEAT · CELL · ORG

A SOC seat at a defense prime starts at roughly half a million dollars a year per analyst, before the onboarding cycle, before the cleared facility, before the IT integration. Overwatch is not that tool. It is the tool the people who never had access to that tool can actually run — in a browser, on the data that already exists, this quarter.

  Sandbox Pilot Operational
Pricing $0 / 7 days $ — / quarter $ — / year
Seats 1 analyst 1 team · up to 6 Multi-team · org-wide
Feeds All 12+ public All 12+ public + Custom layers on request
API credentials Platform fallback BYO keys or platform Org-wide vault + BYO
Rate limit Per-user evaluation cap Per-user, raised cap Negotiated per service
Vision modes All five All five All five + custom shaders
Support Documentation Email + 1 onboarding call Named contact · training
Data residency Shared platform Shared platform Dedicated tenant available
Best for Evaluation, single analyst Single ops cell, defined region Multi-region deployment
Pricing for Pilot and Operational tiers is set per engagement — contact michael.burton@ignition633.org. Mission and NGO discounts are real and significant.
Deployment Phases SANDBOX · PILOT · OPERATIONAL
Phase 01
Sandbox · One Week
A single analyst gets credentials and a working browser session. Platform-provided API keys, conservative rate limits, full access to every data layer and vision mode. Enough to load your actual region of interest, run your actual questions, and decide whether Overwatch belongs in your workflow. No call, no sales process, no commitment.
Phase 02
Pilot · Three Months · One Team
One operations cell, up to six seats, scoped to a defined region. Bring your own ACLED, FIRMS, and OpenSky credentials if you have them; use the platform’s if you don’t. One onboarding session for the team, a shared dashboard, and a named contact. End of quarter, you decide whether to expand or walk.
Phase 03
Operational · Multi-Team
Org-wide deployment. Multiple teams, multiple regions, custom data layers where the public feeds do not cover what you need. Training for new analysts, dedicated tenant if data residency demands it, access to the underlying SPA repo for partners building on top. This is where Overwatch becomes part of how the org sees.
Get Involved EVALUATE · PILOT · PARTNER

Overwatch is in early operational use with a small set of partner organizations. If your team is running response, monitoring deployed people in fragile regions, or doing analytical work that deserves better than a tab full of bookmarks — talk to us.

“Of the children of Issachar, men that had understanding of the times, to know what Israel ought to do; the heads of them were two hundred; and all their brethren were at their commandment.”
1 Chronicles 12:32 · Understanding the Times
UNCLASSIFIED // FOR OFFICIAL USE ONLY